Guided Tai Chi
This is a virtual reality relaxation/exercise app I contributed programming to as part of a development team at Cubicle Ninjas, LLC in Glen Ellyn, Illinois. The player can select a variety of environments in which to do timed or untimed Tai Chi sessions which are guided by a voiceover. There is an unscored "Flow" mode, which this screenshot shows, as well as Arcade mode, Tutorial, and World Tour, which is a longer session comprised of a series of sessions in different environments. I worked with Unity and C# scripting, adapting to a large preexisting code base.
IU Arcade
As part of a team of interns at IU's Mark Cuban Center for Sports Media and Technology I was lead programmer on two out of the three games we made. One was Pigskin Pitch, a football-tossing game, and the other was B-Ball Balance, a game where you balance a basketball on your finger while projectiles fly at you. These were made with Construct 2 at first, then Game Maker Studio. The games can be found here: https://arcade.athletics.indiana.edu/index.php
Spook House
Spook House is a haunted house building sim where the player buys and places attractions in order to scare their guests - the trick is not to scare them too much or they'll freak out. I was brought on to this game as a programmer and sound designer my last semester. After submitting it to Steam Greenlight, and having the game be the subject of several unprompted Let's Play videos, this game was successfully published and is available on Steam.
Projectile Puzzler Demo
This is a demo level I made using Unity and C# of a 3D, first-person puzzle game where you shoot projectiles at targets, but the projectiles have to hit the targets almost simultaneously in order to advance, and you can manipulate the speed of the projectiles using the mouse wheel. This is a complete, playable demo featuring an introductory puzzle followed by a more complex level.
WaterWorks
Waterworks is an educational computer game that teaches players how the water system works, and how water goes from rivers and lakes through the purification process and eventually reaches our homes and businesses. I was initially brought onto the project as a music composer, and I first found out about the position from a friend I had previously collaborated with on a different game called Katabasis. His website can be found here: http://intrepidartisan.com. I created the About and How to Play web pages for the game. Shahzeen Attari was the team lead (http://www.szattari.com/) and Mike Sellers was a Game Design faculty consultant and producer (http://mediaschool.indiana.edu/profile/?p=sellers).
Katabasis
Katabasis is a game on which I was part of the team in Hoosier Games (http://www.hoosiergames.org/), IU's student-run game development club. I contributed as a music composer, making use of deep, rich piano chords and arpeggios to create an atmosphere of wonder, but also one of melancholy. Below can be found one of the pieces I wrote for it.
Almost Heroes
Almost Heroes is a zany top-down arcade game that I was the lead programmer on as the capstone project of the Game Design program. The player takes control of a B-list superhero named AllerJack who uses his super-powered sneezes to blast away impending meteors that threaten to destroy the town. This game was submitted to the Independent Games Festival 2016 and saw tremendous progress in its development over the course of a couple of weeks, although it was in development and design for about a year. Although the game was eventually canceled, my teammates and I are very proud of what we were able to achieve with it and the progress we made.
The Adventures of Mr. Hop 'n Scotch
This was a game I was the lead programmer on in our Production 2 class. Its unique mechanic was the ability to switch between two characters, one of whom was in the other's imagination, to solve puzzles and defeat enemies. While we made significant progress on it over the course of about eight weeks, the game was eventually cancelled. I would like to go back and finish this game one day, because I think its core mechanic is fascinating and can be taken in any number of directions. While working on this game, I received some of the highest peer reviews in my class, and that led me to be able to choose my teammates for the next game we worked on.